Article posted on : link to source
Apple has recently launched ARKit to help developers make augmented reality applications for the iOS platform. Google has several projects like Daydream and Google Cardboard to provide low cost virtual reality experiences. The industry standards, the Oculus Rift and the HTC Vive have also grown leaps and bounds in the last few years. Virtual and Augmented reality are finally beginning to be viable, after decades of experimentation. But there is still a long way to go. Here are the top 4 technical challenges AR and VR need to solve in 2018 to become a household staple.
Latency in drawing new content is the biggest technical challenge AR and VR face today, and has been since the inception of these ideas. Any system is bound to have a threshold latency which comes from the frame rate of the content being drawn, the refresh rate of the display, and the input lag from the interaction that started the new content draw. The question of what the human eye perceives as “fluid motion” is a very complex one, but VR headsets typically target a latency less than 30-40 ms. Problems originating from latency are not isolated to the AR / VR field. All systems that …
Read More on Datafloq